init admin

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2025-11-07 09:56:20 +08:00
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<?php
namespace app\event;
use support\think\Db;
use app\model\User as UserModel;
use Request;
/**
* 产品Hook
*/
class Product{
private $debug = false;
private $userinfo=[];
function buy($data=[]){
$questionnaire_count = $data->product->total * $data['quantity']; //问卷总数
UserModel::currency7($data['user_id'],$questionnaire_count,\app\enum\BalanceType::PRODUCT_BUY,'购买产品');
$user = UserModel::find($data["user_id"]);
//设置定时任务发放问卷,马上发放第一天的,然后每隔24小时发放一次,发放到第$data->product->days天
$assign_count = $data->product->assign_count;
addJob([
'action' => 'assign',
'user_id' => $data['user_id'],
'order_id' => $data['id'],
'amount' => $assign_count,
],'Questionnaire');
//$data =
//用户消费统计更新
cache_add('user_consume_total_'.$data['user_id'],$data['amount']);
$parent_id = $this->get_parent_id($data['user_id']);
if($parent_id){
// 销售奖励(直推)
// $reward = bcmul($data['amount'] ,2,0);
// UserModel::score($parent_id ,$reward,\app\enum\BalanceType::SALES_REWARD,$data['id']);
// cache_add('user_sales_reward_'.$parent_id,$reward); //销售奖励
$ancestorIds = Db::name('user_team')->where('descendant_id',$data['user_id'])
->column('ancestor_id');
if(!empty($ancestorIds)){
// 批量累加上级业绩
Db::name('user_extend')->whereIn('user_id',$ancestorIds)->where('user_id','<>',$data['user_id'])->update([
'sales' => Db::raw('sales+'.$data['amount'])
]);
$users = Db::name('user')->whereIn('id',$ancestorIds)->where('group',2)->column('id');
// 销售奖励(渠道)
foreach($users as $uid){
$reward = bcmul($data['amount'] ,8,0);
UserModel::score($uid ,$reward,\app\enum\BalanceType::SALES_REWARD,$data['id']);
cache_add('user_sales_reward_'.$uid,$reward); //销售奖励
}
}
return $data;
// 业绩与等级批量更新(事务内:所有上级的 sales 与 role_id
$this->updateAncestorsSalesAndLevel($data['user_id'],$data['amount']);
//我的用户表有role_id:角色ID,id:用户ID,详细可以查看\app\model\User的属性
//$data['user_id'] //购买人ID
//$data['amount'] //交易金额
//$data['role_id'] //用户角色
//上级user_id查询用$this->get_parent_id($user_id)
//$parent_user_role_id = \app\model\User::where('id',$this->get_parent_id($data['user_id']))->value('role_id');
//用户余额增加使用 User::money(用户ID,增加的金额,\app\enum\BalanceType::SALES_REWARD,$data['id']);
// 分佣规则
//从当前用户
// 代理佣金总和是交易金额的10%
// 极差收益,type=\app\enum\BalanceType::SALES_REWARD
// 极差收益总和是交易金额的20%
// 最多只能10个人分,如果上级用户级别小于上一个分润的人的级别,就跳过他,继续找下一个,始终补满10个人,直到级别等于10或者上级为空的时候才停止
// 每个人分润的比例是(极差收益比例-已经分出去的比例)*极差收益总和
//代码写在这里,不能去掉我的注释
$distributed_users = jicha($data['user_id'],$data['amount'],[0,0.02,0.04,0.06,0.08,0.1]);
foreach($distributed_users as $k=>$v){
UserModel::money($v['user_id'],$v['amount'],\app\enum\BalanceType::SALES_REWARD,$data['id']);
cache_add('user_income_total_'.$v['user_id'],$v['amount']); //收入统计
cache_add('user_sales_reward_'.$v['user_id'],$v['amount']); //销售奖励
}
}
return $data;
}
// 批量更新所有上级的业绩并根据阈值升级角色(单事务)
private function updateAncestorsSalesAndLevel($user_id,$delta_sales){
Db::startTrans();
try{
// 取出所有上级ID
$ancestorIds = Db::name('user_team')->where('descendant_id',$user_id)->column('ancestor_id');
if(empty($ancestorIds)){
Db::commit();
return;
}
// 批量累加上级业绩
Db::name('user_extend')->whereIn('user_id',$ancestorIds)->update([
'sales' => Db::raw('sales+'.$delta_sales)
]);
// 读取更新后的 sales 和当前 role_id
$extends = Db::name('user_extend')->whereIn('user_id',$ancestorIds)->column('sales','user_id');
$roles = Db::name('user')->whereIn('id',$ancestorIds)->column('role_id','id');
$levelArr = [0,5000,10000,50000,100000,200000];
$maxIdx = count($levelArr)-1;
$upgradeMap = [];
foreach($extends as $uid=>$sales){
cache_add('user_consume_reward_'.$uid,$sales);//个人消费统计
cache_add('team_consume_total_'.$uid,$sales); //团队总业绩
// 计算应达的最高等级
$newLevel = 0;
for($i=$maxIdx;$i>=0;$i--){
if($sales >= $levelArr[$i]){ $newLevel = $i; break; }
}
$current = isset($roles[$uid]) ? (int)$roles[$uid] : 0;
if($newLevel > $current){
$upgradeMap[$uid] = $newLevel;
}
}
// 批量升级(按新等级分组,可减少语句数)
if(!empty($upgradeMap)){
$levelToUsers = [];
foreach($upgradeMap as $uid=>$lvl){ $levelToUsers[$lvl][] = $uid; }
foreach($levelToUsers as $lvl=>$uids){
Db::name('user')->whereIn('id',$uids)->where('group',2)->where('role_id','<',$lvl)->update(['role_id'=>$lvl]);
}
}
Db::commit();
}catch(\Throwable $e){
Db::rollback();
throw $e;
}
}
function get_parent_id($user_id){
if($this->debug){
return $this->userinfo[''.$user_id]['parent_id'];
}
return get_parent_id($user_id);
}
function log($str){
$args = func_get_args();
if(is_string($args[0])){
$str = call_user_func_array('sprintf',$args);
if($this->debug){
return print_r($str);
}
\support\Log::channel('product_buy')->alert($str);
}else{
$str = json_encode($args);
if($this->debug){
return print_r($str);
}
\support\Log::channel('product_buy')->alert($str);
}
}
}